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The guys over on Cinematique Instruments have created a really fun and inspiring instrument called Poing! showing off what Kontakt can do!
Well done, guys!
I’m sure you’ll enjoy the video just as much as I did:
I’ve had several people ask for the manual separately from the main download.
That’s why I’ve made it available for download here
A couple of years ago, when my friend Urs from u-he.com released his delay plug-in More Feedback Machine, he showed me the 2 bar loop preset. It’s a pretty simple but very effective idea. You can immediately start jamming and moving things around.
This gave me the idea to build a little 2 bar loop machine inside of Kontakt that can be used to quickly throw together loops. I took my acoustic guitar and recorded some knocks, slaps, scratches and tones. I mapped them to an instrument in Kontakt and added some effects. The download link is at the bottom of the page.
Unfortunately, the maximum delay time in Kontakt is 1 bar, which is too short to have fun with. In order to work around this, you have to turn off “external sync” in Kontakt. Make sure the “Ext” is not yellow. Then set Kontakt internal tempo to half the tempo that you would like to work at.
Use the “Long Delay” switch to temporarily bypass the 2-bar delay. Use this to experiment with the keys and delay/filter/reverb settings. When you feel ready to commit, engage the long delay and play your part!
Please watch the short video demonstration below to see how this instrument can be used.
This whole instrument is open, meaning: you may do with it as you wish. It is meant as a starting point to explore what can be done with this sort of concept.
What I would like to see happen:
- People making music with these noises and sharing those tracks
- Replacing of the samples
- Adding/replacing/improving effects
- Whatever else people come up with
Short video demonstration:
I’ve finally managed to convince the server to accept and replace regular .zip versions as opposed to the .dmg versions. The .dmg had a nice little visual backdrop when opened which I’ve included as a screenshot here, so it can get a deserving resting place.
It’s now much simpler for Windows users to open the library and I don’t have to handle this individually as a support issue anymore.
Thank you for all your patience!
In this post I would like to show you, how to use our loops (or any audio material for that matter) with the staggering polyphonic DNA technology of Celemony Melodyne.
Please watch and let us know, what you think!
Using guitar loops this way tremendously liberates your creative workflow. So if you’re doing a layout for something, you can quickly start working on a basic structure for a song or a cue. Then add all the bells and whistles with real musicians and focus on recording them.
If you’re working in the film medium (as I do) then you’re always dealing with the challenge of revisions. These revisions will cut into your budget very quickly, if you have to call up musicians again to record a revised track. Using Guitar Kitchen (or any other audio material) this way, you can present your idea to the director/producer, show your concept, fine tune everything and then at the last stage call in the players to record the cue.
The three videos below give you some great ideas on how to experiment and different microphones and positions when recording acoustic guitar.
It’s a never ending field of exploration and the most important thing to remember is to try until you’re happy with the sound.